ReskinFactory

Three tiers, no free pitch deck

USD 7,500 to find out if Indonesia is for you. USD 15,000 to launch. A revenue split if we run the market.

Translation, compliance, launch operations, and publishing risk are priced separately so the approver in your finance team only signs for the level of commitment that fits this quarter.

Market Entry Sprint

USD 7,500 setup + USD 2,500/mo for 90 days

Best for a live app or game that wants Indonesia readiness before scaling spend.

  • PSE and IGRS readiness map
  • Bahasa ID store, UI, support, and policy pass
  • Payment, ad, analytics, and data-safety audit
  • Indonesia launch calendar and risk register

Launch Operator

USD 15,000 setup + USD 5,000/mo + 8-12% Indonesia net revenue

Best when ReskinFactory runs localization, ASO, creative, community, LiveOps, and partner coordination.

  • Store experiments and local ASO
  • Creator and community playbook
  • Monthly LiveOps calendar
  • LTV, CPI, ROAS, retention, and revenue reporting

Local Publishing Desk

USD 0-15,000 setup + 25-35% Indonesia net revenue after platform fees

Best when we take local operating risk, run the market, and coordinate creative production and local channels.

  • Indonesia-facing operating layer
  • PSE/IGRS/PDP workflow ownership
  • Local payment, support, and moderation routing
  • Optional approved UA recoup before revenue split

Benchmark logic

Why these fees are defensible.

Game localizationSEA languages including Indonesian often price around USD 0.12-0.20/source word at professional agency level.
AI plus human localizationAI-assisted localization tools advertise from USD 0.005/word, while human translation can start around USD 0.05/word before deeper QA.
LQA and on-device QAGame LQA is commonly hourly; recent guides put providers around USD 40-80/hour depending on scope and market.
ASO agency workASO retainers commonly sit around USD 2,000-5,000/month mid-range and USD 5,000-10,000+/month premium.
Mobile UA managementMobile growth retainers often range USD 5,000-25,000/month, or 10-20% of managed media with minimum fees.
Game publishingPublisher cuts commonly run 30-50% when funding/supporting launch and can exceed 60% in mobile F2P when UA and LiveOps risk is heavy.

Proposal mechanics

Borrow the Yodo1 shape, then localize the risk.

The proposal should not read like a translation quote. It should read like a market operating plan: audit the current build, prove the hidden revenue gap, fix compliance and monetization, then scale with a team that owns Indonesia.

One partner, not one task

Yodo1 sells global publishing as end-to-end: market planning, platform relationships, localization, UA, monetization, LiveOps, community, and player engagement. ReskinFactory adapts that to Indonesia as one local operating desk.

Monetization before traffic

Yodo1 MAS talks about ROAS, LTV, ad optimization, and expert support. Our Indonesia pitch starts with payment, ad stack, price points, and retention before buying installs.

Expert + system, not manual hustle

Yodo1 frames MAS as AI optimization plus human growth expertise. ReskinFactory mirrors that with compliance workflow, local creative production, ASO, community, support, and reporting.

Flexible deal path

Yodo1 separates tools, growth support, publishing, and IP collaboration. We separate Market Entry Sprint, Launch Operator, and Local Publishing Desk so the client can buy the right risk level.

No blind revenue share

Revenue share applies when ReskinFactory owns ongoing Indonesia operations or publishing risk, not for one-time translation work.

Media spend is separate

UA budgets stay visible and approved. Management fee or revenue share pays the operating team, not the ad platforms.

Compliance is a launch asset

PSE, IGRS, PDP, takedown paths, and Indonesian support language are treated as market access, not paperwork.